STRANGELOOP / STUDIOS

THE WEEKND

A.H.T.D ASIA LEG 2026 / CONTENT CONCEPTS
STRANGELOOP STUDIOS

For this last leg of the After Hours Til Dawn Tour, we imagined an injection of visuals into the current narrative, drawing on some of the aesthetics we explored in the recent IMAG updates, and focusing on what will translate most powerfully to the existing design.

The show already has a coherent narrative and aesthetic, which has evolved over time. The audience follows Abel on the final chapter of this AHTD journey: the updated robot statue, the crumbling set pieces, and the flow of the dancers.

We propose layering in some additional moments of visual impact, expanding on the visual language we began exploring with the IMAG effects for the EU leg. The following slides provide some ideas for content and additional IMAG treatments.

  1. 1DIRECTION
  2. 2IMAG FX
  3. 3CONTENT
  4. 4SCOPE
1 / DIRECTION

Most of the current content functions as a set extension, working to create depth, rather than just function as a flat wall. We want to remain in that realm, focusing on looks that create a visual mirror to the long catwalk extending away from the screen.

We drew on 3 of our favorite directorial references that felt aligned with the current aesthetic, and appropriate for pushing further in that direction: Andrei Tarkovsky, Mamoru Oshii, and Hideaki Anno.

The idea is to create some moments of surrealist set extension, build dramatic tension, and selectively provide big bursts of impact.

1 / DIRECTION / REFERENCES

THREE REFERENCES.

MAMORU OSHII

ANGEL'S EGG
  • Surrealist set extensions.
  • Abstract, graphical 3D space.

ANDREI TARKOVSKY

THE SACRIFICE
  • Deliberate but tense pacing.
  • Scale and operatic drama.

HIDEAKI ANNO

NEON GENESIS EVANGELION
  • Brash, intense explosive moments.
  • High-contrast cel shading.
2 / IMAG FX

IMAG FX.

Real-time Notch blocks running on camera feed.

TURBULENT REFLECTION

He stands on black water. The reflection below breaks into rings spreading out from his feet.

CEL-SHADE

Line and halftone only. The city behind him drops to flat black.

CONTOUR SCAN

Topographic contours track the figure, luminance only.

HEAT SHIMMER

Dry mirage distortion across the feed.

HALATION MASS

Highlights bloom until the figure reads as relief.

CROSS FLARE

A cruciform flare blows the frame out on the hit. He drops to silhouette inside it.

NOIR

Hard bars of light slant across him and break on his shoulders. Everything between them is black.

CAUSTIC

Caustics thrown up off water play across him from below. The stage around him stays dead black.

3 / CONTENT

CONTENT.

Sequence ideas for the Asia run.

VORTEX

A column of red light drills into the city and the cloud turns around it.

INK

Zero-gravity rubble and flickering sources of light and energy.

THE BODY

The towers rearrange into a ribcage around a lit spine, and the structure rises.

RAYS

A single figure lifts off the city. Rays travel out from the body to the frame edge.

SMEAR

Eruption of cosmic energy from a central schism in space and time.

HOLD

A god-like figure emerges from the bottom of the frame with energy pouring from its eyes, rubble ascending in zero gravity.

MONOLITHS

Black slabs stand against a lit horizon.

THE RING

A robotic angel deity surrounded by a halo of bodies.

STATUE

A carved face the height of the skyline opens its eye over the city.

ASCENT

The figure rises inside a white column. The ground falls away as a disc of light.

THE CROWD

The crowd settles into the ground and becomes the landscape. Drained of color, flat light, nothing moving.

THE GATE

A breach opens in the wall and the crowd files toward the light.

4 / SCOPE / OPEN
  • Scope TBD depending on number of IMAG FX and looks
  • Content looks can be standalone or intercut with IMAG, not all intended to be song-length
  • Timeline: delivery by programming for Belluna Dome, 19 Sept 2026

STRANGELOOP
STUDIOS

info@strangeloop-studios.com
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