For this last leg of the After Hours Til Dawn Tour, we imagined an injection of visuals into the current narrative, drawing on some of the aesthetics we explored in the recent IMAG updates, and focusing on what will translate most powerfully to the existing design.
The show already has a coherent narrative and aesthetic, which has evolved over time. The audience follows Abel on the final chapter of this AHTD journey: the updated robot statue, the crumbling set pieces, and the flow of the dancers.
We propose layering in some additional moments of visual impact, expanding on the visual language we began exploring with the IMAG effects for the EU leg. The following slides provide some ideas for content and additional IMAG treatments.
Most of the current content functions as a set extension, working to create depth, rather than just function as a flat wall. We want to remain in that realm, focusing on looks that create a visual mirror to the long catwalk extending away from the screen.
We drew on 3 of our favorite directorial references that felt aligned with the current aesthetic, and appropriate for pushing further in that direction: Andrei Tarkovsky, Mamoru Oshii, and Hideaki Anno.
The idea is to create some moments of surrealist set extension, build dramatic tension, and selectively provide big bursts of impact.
Real-time Notch blocks running on camera feed.
The feed drops to four flat tones with hard ink edges. Crowd and structure go to silhouette.
A cruciform flare blows the frame out on the hit. He drops to silhouette inside it.
The whole stage picture reads as carved stone. Nothing moves but the light.
The stage doubles into a still black surface. The reflection is as sharp as the source.
The feed sits behind running water. Sharp only where the water thins.
Line and halftone only. The city behind him drops to flat black.
Topographic contours track the figure, luminance only.
Highlights bloom until the figure reads as relief.
Dry mirage distortion across the feed.
Sequence ideas for the Asia run.
Zero-gravity rubble and flickering sources of light and energy.
Eruption of cosmic energy from a central schism in space and time.
A god-like figure emerges from the bottom of the frame with energy pouring from its eyes, rubble ascending in zero gravity.
A robotic angel deity surrounded by a halo of bodies.
A carved face the height of the skyline opens its eye over the city.
A column of red light drills into the city and the cloud turns around it.
A single figure lifts off the city. Rays travel out from the body to the frame edge.
The figure rises inside a white column. The ground falls away as a disc of light.
The towers rearrange into a ribcage around a lit spine, and the structure rises.
A crowd fills the empty city and keeps walking. No destination in frame.